Classes | |
| class | Events |
| gfx event nexus. More... | |
| class | FontBase |
| Base font (gfxsys-neutral). More... | |
| class | FontDesc |
| Font descriptor (parameter) class. More... | |
| class | Font |
| Font class to draw fonts from bitmaps. More... | |
| class | Global |
| Global class collects globals as members to determine their order of construction. More... | |
| class | Gfont |
| Gfont is a wrapper around underlying lower-level Font class. More... | |
| class | GuiBase |
| GUI base class. More... | |
| class | PrintDesc |
| Parameter struct for GuiScreen::PrintTimer(). More... | |
| class | GuiScreen |
| Screen class. More... | |
| class | GuiObject |
| GUI object base class. More... | |
| class | GuiPrint |
| Used for messages that expire. Not for regular Print(). More... | |
| class | GuiButtonBase |
| Button base class. More... | |
| class | Gui |
| Top-level GUI class. More... | |
| class | GuiButton |
| Button class. More... | |
| class | Matrix |
| Matrix class. More... | |
| struct | BlendImageState |
| class | GFX |
| Facade for graphics system (OpenGL). More... | |
| class | TexCoord |
| 2D texture coordinates. More... | |
| class | TextureModes |
| Component of Texture mixin class (modes). More... | |
| class | TexelDefs |
| Component of Texture mixin class (texel defs). More... | |
| class | TextureMethods |
| Component of Texture mixin class (texture methods). More... | |
| class | TextureBase |
| Texture base mixin class. More... | |
| class | Texture |
| OpenGL 2D texture. More... | |
| class | RGBA |
| RGBA class. Based on uint8[4]. Can output/convert to fp[4]. More... | |
| class | Settings |
| Global program settings. More... | |
| struct | tga_header |
| struct | tga_footer |
| class | Targa |
| C++ wrapper class around C tga_load() function. More... | |
| struct | WidthHeight |
| (width,height) tuple. More... | |
| class | Rect |
| 2D rectangle. More... | |
| struct | Vector2 |
| 2D vector or point. More... | |
| struct | Vector3 |
| 3D vector or point. More... | |
| struct | LocalVertex |
| 3D vertex in local coordinate space. More... | |
| struct | WorldVertex |
| 3D vertex in world coordinate space. More... | |
| struct | EyeVertex |
| 3D vertex in eye coordinate space. More... | |
| struct | NormalVertex |
| 3D vertex in normal space. More... | |
Namespaces | |
| namespace | defs |
| Graphics library definitions, constants, enums. | |
Typedefs | |
| typedef void(* | fnMouseButtonCallback )(GuiObject *obj, uint buttons) |
| typedef TexCoord | TexCoord2 |
| typedef void(* | TargaFilterFuncType )(uint8 *p, uint8 r, uint8 g, uint8 b, uint8 a) |
| typedef uint16 | Vix |
| Vertex index ("vix"). | |
| typedef uint16 | Nix |
| typedef Array < LocalVertex > | LocalVertexs |
| typedef Array < WorldVertex > | WorldVertexs |
| typedef Array < EyeVertex > | EyeVertexs |
| typedef Array < NormalVertex > | NormalVertexs |
| typedef Array< Vix > | Vixs |
Enumerations | |
| enum | eFontMode { eFontMode_NORMAL = (0), eFontMode_CENTER = (1<<0), eFontMode_NE = (1<<1), eFontMode_SE = (1<<2), eFontMode_SW = (1<<3), eFontMode_NW = (1<<4), eFontMode_BG = (1<<5), eFontMode_HILITE = (1<<6), eFontMode_MASK_JUSTIFY_CORNER = (eFontMode_NE|eFontMode_SE|eFontMode_SW|eFontMode_NW), eFontMode_MASK_RIGHT = (eFontMode_NE|eFontMode_SE), eFontMode_MASK_LEFT = (eFontMode_NW|eFontMode_SW) } |
| enum | eScreenFontType { eScreenFontType_NORMAL, eScreenFontType_THIN } |
| enum | eScreenFontSize { eScreenFontSize_SMALLEST, eScreenFontSize_SMALLER, eScreenFontSize_SMALL, eScreenFontSize_NORMAL, eScreenFontSize_LARGE, eScreenFontSize_LARGER, eScreenFontSize_LARGEST } |
| enum | eMouseEvent { eMouseEvent_NONE = 0, eMouseEvent_MOTION_ENTER = (1<<0), eMouseEvent_MOTION_EXIT = (1<<1), eMouseEvent_BUTTON_1 = (1<<2), eMouseEvent_BUTTON_2 = (1<<3), eMouseEvent_BUTTON_3 = (1<<4), eMouseEvent_BUTTON_MASK = (eMouseEvent_BUTTON_1|eMouseEvent_BUTTON_2|eMouseEvent_BUTTON_3) } |
| enum | eGuiObject { eGuiObject_INVALID, eGuiObject_BASE, eGuiObject_PRINT, eGuiObject_BUTTON } |
| enum | { Xx, Yx, Zx, Xy, Yy, Zy, Xz, Yz, Zz, Ox, Oy, Oz } |
| enum | { RR, GG, BB, AA } |
| enum | { TYPESIG_VERTEX_LOCAL = TYPESIG_BASE_USER, TYPESIG_VERTEX_WORLD, TYPESIG_VERTEX_NORMAL, TYPESIG_NORMAL, TYPESIG_TEXTURE, TYPESIG_GFX_USER } |
Functions | |
| void | Init (UNUSED int argc, UNUSED char **argv, UNUSED const string &programName) |
| void | Cleanup (void) |
| template<typename V3> | |
| bool | SelfCheckVertexFp (const string &typeName) |
| static void | SelfCheck (void) |
| void | Init (int argc, char **argv, const string &programName) |
| INLINE bool | CHECK_AXIS (uint axis) |
| True if axis is 0,1,2. ASSERT( CHECK_AXIS(axis) );. | |
| INLINE uint | CYCLE_AXIS (uint axis) |
| Cycle {X,Y,Z}. | |
| INLINE bool | CHECK_MATRIX_IDX (uint idx) |
| True if matrix index is in range 0..15. | |
| template<typename T> | |
| bool | IF_Z_FACING (T z) |
| template<typename OUT, typename IN> | |
| OUT | Z_TO_DISTANCE (IN z) |
| INLINE bool | IF_NAN (volatile fp n) |
| DECLARE_DISTINCT_TYPE (Radian, fpx) DECLARE_DISTINCT_TYPE(Degree | |
| template<typename FP> | |
| pair< FP, FP > | SinCos (const Radian rad) |
| INLINE Degree | TruncateDeg (Degree deg) |
| INLINE Radian | Deg2Rad (Degree deg) |
| INLINE Degree | Rad2Deg (Radian rad) |
| INLINE fpx | Sin (Degree deg) |
| INLINE fpx | Cos (Degree deg) |
| INLINE fp | Distance (const Vector2 &v) |
| INLINE fp | Distance (const Vector3 &v) |
| template<typename VECTOR3A, typename VECTOR3B> | |
| fp | Distance (const VECTOR3A &v1, const VECTOR3B &v2) |
| INLINE fpx | DistanceSquared (const Vector3 &v1, const Vector3 &v2) |
| template<typename MATRIX1, typename MATRIX2> | |
| fpx | DistanceSquaredMatrix (const MATRIX1 &m1, const MATRIX2 &m2) |
| INLINE Vector3 | Normalize (const Vector3 &v) |
| INLINE fp | NormalizeCoord (uint axis, const Vector3 &v) |
| INLINE Vector3 | CrossProduct (const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) |
| INLINE fp | DotProduct2 (const Vector2 &v1, const Vector2 &v2) |
| template<typename VECTOR3A, typename VECTOR3B> | |
| fp | DotProduct3 (const VECTOR3A &v1, const VECTOR3B &v2) |
| template<typename VECTOR3A, typename VECTOR3B> | |
| fpx | DotProduct3_fpx (const VECTOR3A &v1, const VECTOR3B &v2) |
| INLINE Radian | Angle2 (const Vector2 &u, const Vector2 &v) |
| template<typename VECTOR> | |
| Radian | Angle3 (const VECTOR &u, const VECTOR &v) |
| INLINE Vector3 | Interpolate (const Vector3 &v1, const Vector3 &v2, const fp fraction) |
| template<typename T> | |
| T | Midpoint (T x1, T x2) |
| INLINE Vector3 | Midpoint (const Vector3 &v1, const Vector3 &v2) |
| template<typename T> | |
| T | SQUARE (T x) |
| template<typename T> | |
| T | AVG (T x, T y) |
| template<typename T> | |
| T | Range (T val, T lo, T hi) |
| template<typename T> | |
| T | IfInRange (T a0, T a1, T b0, T b1) |
| INLINE fp | Remap (fp value, fp rangeOld, fp rangeNew) |
| INLINE fp | Truncate (fp val, fp interval) |
| INLINE Matrix | operator * (const Matrix &m, const Matrix &n) |
| INLINE void | TransposeMatrix (Matrix &dest, const Matrix &src) |
| INLINE ostream & | operator<< (ostream &strm, const TexCoord &texCoord) |
| RGBA | Interpolate (const RGBA rgba0, const RGBA rgba1, const fp factor) |
| INLINE ostream & | operator<< (ostream &strm, const RGBA rgba) |
| ostream & | operator<< (ostream &strm, const Settings &settings) |
| void | DefaultTargaFilterFunc (uint8 *p, uint8 r, uint8 g, uint8 b, uint8 a) |
| uint8 * | tga_load (const uint8 *const ibuf, uint ibufLen, uint *olen, uint *w, uint *h, bool *hasAlpha, TargaFilterFuncType filterFunc) |
| template<typename T> | |
| bool | operator== (const Rect< T > &a, const Rect< T > &b) |
| template<typename T> | |
| bool | operator!= (const Rect< T > &a, const Rect< T > &b) |
| template<typename T> | |
| bool | operator< (const Rect< T > &a, const Rect< T > &b) |
| template<typename T> | |
| ostream & | operator<< (ostream &strm, const Rect< T > &o) |
| INLINE Vector2 | operator+ (const Vector2 &v1, const Vector2 &v2) |
| INLINE Vector2 | operator- (const Vector2 &v1, const Vector2 &v2) |
| INLINE Vector2 | operator * (const Vector2 &v1, const Vector2 &v2) |
| INLINE Vector2 | operator/ (const Vector2 &v1, const Vector2 &v2) |
| INLINE Vector2 | operator+ (const Vector2 &v, fp f) |
| INLINE Vector2 | operator- (const Vector2 &v, fp f) |
| INLINE Vector2 | operator * (const Vector2 &v, fp f) |
| INLINE Vector2 | operator/ (const Vector2 &v, fp f) |
| INLINE ostream & | operator<< (ostream &strm, const Vector2 &v) |
| INLINE Vector3 | operator+ (const Vector3 &v1, const Vector3 &v2) |
| INLINE Vector3 | operator- (const Vector3 &v1, const Vector3 &v2) |
| INLINE Vector3 | operator * (const Vector3 &v1, const Vector3 &v2) |
| INLINE Vector3 | operator/ (const Vector3 &v1, const Vector3 &v2) |
| INLINE Vector3 | operator+ (const Vector3 &v, fp f) |
| INLINE Vector3 | operator- (const Vector3 &v, fp f) |
| INLINE Vector3 | operator * (const Vector3 &v, fp f) |
| INLINE Vector3 | operator/ (const Vector3 &v, fp f) |
| INLINE ostream & | operator<< (ostream &strm, const Vector3 &v) |
| INLINE LocalVertex | operator+ (const LocalVertex &v1, const LocalVertex &v2) |
| INLINE LocalVertex | operator- (const LocalVertex &v1, const LocalVertex &v2) |
| INLINE LocalVertex | operator * (const LocalVertex &v1, const LocalVertex &v2) |
| INLINE LocalVertex | operator/ (const LocalVertex &v1, const LocalVertex &v2) |
| INLINE LocalVertex | operator+ (const LocalVertex &v, fp f) |
| INLINE LocalVertex | operator- (const LocalVertex &v, fp f) |
| INLINE LocalVertex | operator * (const LocalVertex &v, fp f) |
| INLINE LocalVertex | operator/ (const LocalVertex &v, fp f) |
| INLINE ostream & | operator<< (ostream &strm, const LocalVertex &v) |
| INLINE WorldVertex | operator+ (const WorldVertex &v1, const WorldVertex &v2) |
| INLINE WorldVertex | operator- (const WorldVertex &v1, const WorldVertex &v2) |
| INLINE WorldVertex | operator * (const WorldVertex &v1, const WorldVertex &v2) |
| INLINE WorldVertex | operator/ (const WorldVertex &v1, const WorldVertex &v2) |
| INLINE WorldVertex | operator+ (const WorldVertex &v, fp f) |
| INLINE WorldVertex | operator- (const WorldVertex &v, fp f) |
| INLINE WorldVertex | operator * (const WorldVertex &v, fp f) |
| INLINE WorldVertex | operator/ (const WorldVertex &v, fp f) |
| INLINE ostream & | operator<< (ostream &strm, const WorldVertex &v) |
| INLINE EyeVertex | operator+ (const EyeVertex &v1, const EyeVertex &v2) |
| INLINE EyeVertex | operator- (const EyeVertex &v1, const EyeVertex &v2) |
| INLINE EyeVertex | operator * (const EyeVertex &v1, const EyeVertex &v2) |
| INLINE EyeVertex | operator/ (const EyeVertex &v1, const EyeVertex &v2) |
| INLINE EyeVertex | operator+ (const EyeVertex &v, fp f) |
| INLINE EyeVertex | operator- (const EyeVertex &v, fp f) |
| INLINE EyeVertex | operator * (const EyeVertex &v, fp f) |
| INLINE EyeVertex | operator/ (const EyeVertex &v, fp f) |
| INLINE ostream & | operator<< (ostream &strm, const EyeVertex &v) |
| INLINE NormalVertex | operator+ (const NormalVertex &v1, const NormalVertex &v2) |
| INLINE NormalVertex | operator- (const NormalVertex &v1, const NormalVertex &v2) |
| INLINE NormalVertex | operator * (const NormalVertex &v1, const NormalVertex &v2) |
| INLINE NormalVertex | operator/ (const NormalVertex &v1, const NormalVertex &v2) |
| INLINE NormalVertex | operator+ (const NormalVertex &v, fp f) |
| INLINE NormalVertex | operator- (const NormalVertex &v, fp f) |
| INLINE NormalVertex | operator * (const NormalVertex &v, fp f) |
| INLINE NormalVertex | operator/ (const NormalVertex &v, fp f) |
| INLINE ostream & | operator<< (ostream &strm, const NormalVertex &v) |
Variables | |
| const int | Z_FACING = -1 |
| Global | global |
| static const RGBA | sRgbaDefault (1.0, 1.0, 1.0, 1.0) |
| const uint | GUIBASE_PUSH_FONT_SOFT_LIMIT = 30 |
| static const fp | BUTTON_X_SCALE = 1.00 |
| static const fp | BUTTON_Y_SCALE = 1.65 |
| const fpx | PI = 3.14159265358979323846L |
| const fpx | PI2 = 6.28318530717958647692L |
| const fpx | PI_90 = 1.57079632679489661926L |
| fpx const Radian | RADIAN_180 = gfx::PI |
| const Radian | RADIAN_360 = gfx::PI2 |
| INTERN const fpx | degRadRatio = (1.0 / 360.0) * (gfx::PI2) |
| INTERN const fpx | radDegRatio = (1.0 / gfx::PI2) * 360.0 |
| static BlendImageState | sBlendImage |
| const fp | MIN_OPENGL_VERSION_FLOAT = 1.4 |
| static Texture::eMinFilter | DEFAULT_NON_MIPMAP_MIN_FILTER = Texture::eMinFilter_LINEAR |
| static Texture::eMagFilter | DEFAULT_NON_MIPMAP_MAG_FILTER = Texture::eMagFilter_LINEAR |
| static Texture::eMinFilter | DEFAULT_MIPMAP_MIN_FILTER = Texture::eMinFilter_LINEAR_MIPMAP_LINEAR |
| static Texture::eMagFilter | DEFAULT_MIPMAP_MAG_FILTER = Texture::eMagFilter_LINEAR |
| Settings | gSettings |
| typedef Array<EyeVertex> gfx::EyeVertexs |
| typedef void(* gfx::fnMouseButtonCallback)(GuiObject *obj, uint buttons) |
| typedef Array<LocalVertex> gfx::LocalVertexs |
| typedef uint16 gfx::Nix |
| typedef Array<NormalVertex> gfx::NormalVertexs |
| typedef void(* gfx::TargaFilterFuncType)(uint8 *p, uint8 r, uint8 g, uint8 b, uint8 a) |
| typedef TexCoord gfx::TexCoord2 |
| typedef uint16 gfx::Vix |
Vertex index ("vix").
| typedef Array<WorldVertex> gfx::WorldVertexs |
| anonymous enum |
| enum gfx::eFontMode |
Font mode bits. Select only one justification.
| enum gfx::eGuiObject |
| enum gfx::eMouseEvent |
| enum gfx::eScreenFontSize |
| enum gfx::eScreenFontType |
| INLINE Radian gfx::Angle2 | ( | const Vector2 & | u, | |
| const Vector2 & | v | |||
| ) |
Calculate angle (in radians) between two vectors sharing the same origin.
| Radian gfx::Angle3 | ( | const VECTOR & | u, | |
| const VECTOR & | v | |||
| ) | [inline] |
| T gfx::AVG | ( | T | x, | |
| T | y | |||
| ) | [inline] |
Average.
| INLINE bool gfx::CHECK_AXIS | ( | uint | axis | ) |
True if axis is 0,1,2. ASSERT( CHECK_AXIS(axis) );.
| INLINE bool gfx::CHECK_MATRIX_IDX | ( | uint | idx | ) |
True if matrix index is in range 0..15.
| void gfx::Cleanup | ( | void | ) |
Cleanup this library.
| INLINE fpx gfx::Cos | ( | Degree | deg | ) |
360' cos().
| INLINE Vector3 gfx::CrossProduct | ( | const Vector3 & | v0, | |
| const Vector3 & | v1, | |||
| const Vector3 & | v2 | |||
| ) |
Calculate a cross product of two vectors which yields a normal vector that is perpendicular to the plane containing the two source vectors. Note: The cross product won't be unit length.
| gfx::DECLARE_DISTINCT_TYPE | ( | Radian | , | |
| fpx | ||||
| ) |
| void gfx::DefaultTargaFilterFunc | ( | uint8 * | p, | |
| uint8 | r, | |||
| uint8 | g, | |||
| uint8 | b, | |||
| uint8 | a | |||
| ) |
| INLINE Radian gfx::Deg2Rad | ( | Degree | deg | ) |
| fp gfx::Distance | ( | const VECTOR3A & | v1, | |
| const VECTOR3B & | v2 | |||
| ) | [inline] |
Distance between two vectors (DistanceSquared() is faster than this).
| INLINE fp gfx::Distance | ( | const Vector3 & | v | ) |
| INLINE fp gfx::Distance | ( | const Vector2 & | v | ) |
Distance between vector and implied zero origin.
| INLINE fpx gfx::DistanceSquared | ( | const Vector3 & | v1, | |
| const Vector3 & | v2 | |||
| ) |
Calculate the distance^2 (squared) between two vectors. DISTANCE RETURNED IS SQUARED (distance^2). SQUARE ROOT OF DISTANCE IS SKIPPED FOR SPEED. sqrt() and the underlying FPU instruction is very slow.
| fpx gfx::DistanceSquaredMatrix | ( | const MATRIX1 & | m1, | |
| const MATRIX2 & | m2 | |||
| ) | [inline] |
| INLINE fp gfx::DotProduct2 | ( | const Vector2 & | v1, | |
| const Vector2 & | v2 | |||
| ) |
Calculate the dot product of two vectors which yields a scalar. If the angle between the two vectors is between 0 and 90 degrees, the dot product will be positive, else negative.
| fp gfx::DotProduct3 | ( | const VECTOR3A & | v1, | |
| const VECTOR3B & | v2 | |||
| ) | [inline] |
| fpx gfx::DotProduct3_fpx | ( | const VECTOR3A & | v1, | |
| const VECTOR3B & | v2 | |||
| ) | [inline] |
| INLINE bool gfx::IF_NAN | ( | volatile fp | n | ) |
| bool gfx::IF_Z_FACING | ( | T | z | ) | [inline] |
| T gfx::IfInRange | ( | T | a0, | |
| T | a1, | |||
| T | b0, | |||
| T | b1 | |||
| ) | [inline] |
| void gfx::Init | ( | int | argc, | |
| char ** | argv, | |||
| const string & | programName | |||
| ) |
Initialize this library.
| void gfx::Init | ( | UNUSED int | argc, | |
| UNUSED char ** | argv, | |||
| UNUSED const string & | programName | |||
| ) |
Initialize this library.
Interpolate between two RGBAs.
| rgba0 | ||
| rgba1 | ||
| factor | 0.0 : rgba0 0.5 : interpolate at mid-point. 1.0 : rgba1 |
Interpolate between two vectors.
| v1,v2 | ||
| frac | Fraction in range {0,..,1.0}. If fraction is 0.0, v1 is returned. If fraction is 1.0, v2 is returned. If fraction is 0.5, midpoint is returned. |
| INLINE Vector3 gfx::Midpoint | ( | const Vector3 & | v1, | |
| const Vector3 & | v2 | |||
| ) |
| T gfx::Midpoint | ( | T | x1, | |
| T | x2 | |||
| ) | [inline] |
Midpoint.
| INLINE Vector3 gfx::Normalize | ( | const Vector3 & | v | ) |
Normalize a 3D point (unit 1 distance) then return one normalized coordinate. The return value typically is passed to asin().
| INLINE NormalVertex gfx::operator * | ( | const NormalVertex & | v, | |
| fp | f | |||
| ) |
| INLINE NormalVertex gfx::operator * | ( | const NormalVertex & | v1, | |
| const NormalVertex & | v2 | |||
| ) |
| INLINE EyeVertex gfx::operator * | ( | const EyeVertex & | v1, | |
| const EyeVertex & | v2 | |||
| ) |
| INLINE WorldVertex gfx::operator * | ( | const WorldVertex & | v, | |
| fp | f | |||
| ) |
| INLINE WorldVertex gfx::operator * | ( | const WorldVertex & | v1, | |
| const WorldVertex & | v2 | |||
| ) |
| INLINE LocalVertex gfx::operator * | ( | const LocalVertex & | v, | |
| fp | f | |||
| ) |
| INLINE LocalVertex gfx::operator * | ( | const LocalVertex & | v1, | |
| const LocalVertex & | v2 | |||
| ) |
| INLINE Vector3 gfx::operator * | ( | const Vector3 & | v1, | |
| const Vector3 & | v2 | |||
| ) |
| INLINE Vector2 gfx::operator * | ( | const Vector2 & | v1, | |
| const Vector2 & | v2 | |||
| ) |
| INLINE Matrix gfx::operator * | ( | const Matrix & | m, | |
| const Matrix & | n | |||
| ) |
Multiply two matrixs.
*
* Matrix multiplication can be used to combine matrix transformations.
*
* For example, the two transformations of a local vertex to an eye vertex:
* vl * wm[] = vw // local --> world
* vw * em[] = ve // world --> eye
*
* Is mathematically equivalent to:
* vl * wm[] * em[] = ve
*
* Combining the two matrixs into one using multiplication:
* wm[] * em[] = wem[]
*
* Allows a faster single vertex transformation:
* vl * wem[] = ve
*
* For reference:
*
* template<typename FPP,typename FPM,typename FPN>
* void
* MultiplyMatrix( FPP p[16] , const FPM m[16], const FPN n[16] )
* {
* for ( uint i = 0; i < 4; ++i )
* for ( uint j = 0; j < 4; ++j )
* {
* FPP e = 0.0;
* for ( uint k = 0; k < 4; ++k )
* {
* #if MATRIX_ROW_MAJOR
* e += m[k*4+j] * n[i*4+k];
* #else
* e += m[i*4+k] * n[k*4+j];
* #endif
* }
* p[i*4+j] = e;
* }
* }
* | bool gfx::operator!= | ( | const Rect< T > & | a, | |
| const Rect< T > & | b | |||
| ) | [inline] |
| INLINE NormalVertex gfx::operator+ | ( | const NormalVertex & | v, | |
| fp | f | |||
| ) |
VECTOR3 [op] fp
| INLINE NormalVertex gfx::operator+ | ( | const NormalVertex & | v1, | |
| const NormalVertex & | v2 | |||
| ) |
VECTOR3 [op] VECTOR3
| INLINE EyeVertex gfx::operator+ | ( | const EyeVertex & | v1, | |
| const EyeVertex & | v2 | |||
| ) |
VECTOR3 [op] VECTOR3
| INLINE WorldVertex gfx::operator+ | ( | const WorldVertex & | v, | |
| fp | f | |||
| ) |
VECTOR3 [op] fp
| INLINE WorldVertex gfx::operator+ | ( | const WorldVertex & | v1, | |
| const WorldVertex & | v2 | |||
| ) |
VECTOR3 [op] VECTOR3
| INLINE LocalVertex gfx::operator+ | ( | const LocalVertex & | v, | |
| fp | f | |||
| ) |
VECTOR3 [op] fp
| INLINE LocalVertex gfx::operator+ | ( | const LocalVertex & | v1, | |
| const LocalVertex & | v2 | |||
| ) |
VECTOR3 [op] VECTOR3
| INLINE Vector3 gfx::operator+ | ( | const Vector3 & | v1, | |
| const Vector3 & | v2 | |||
| ) |
VECTOR3 [op] VECTOR3
| INLINE NormalVertex gfx::operator- | ( | const NormalVertex & | v, | |
| fp | f | |||
| ) |
| INLINE NormalVertex gfx::operator- | ( | const NormalVertex & | v1, | |
| const NormalVertex & | v2 | |||
| ) |
| INLINE EyeVertex gfx::operator- | ( | const EyeVertex & | v1, | |
| const EyeVertex & | v2 | |||
| ) |
| INLINE WorldVertex gfx::operator- | ( | const WorldVertex & | v, | |
| fp | f | |||
| ) |
| INLINE WorldVertex gfx::operator- | ( | const WorldVertex & | v1, | |
| const WorldVertex & | v2 | |||
| ) |
| INLINE LocalVertex gfx::operator- | ( | const LocalVertex & | v, | |
| fp | f | |||
| ) |
| INLINE LocalVertex gfx::operator- | ( | const LocalVertex & | v1, | |
| const LocalVertex & | v2 | |||
| ) |
| INLINE Vector3 gfx::operator- | ( | const Vector3 & | v1, | |
| const Vector3 & | v2 | |||
| ) |
| INLINE Vector2 gfx::operator- | ( | const Vector2 & | v1, | |
| const Vector2 & | v2 | |||
| ) |
| INLINE NormalVertex gfx::operator/ | ( | const NormalVertex & | v, | |
| fp | f | |||
| ) |
| INLINE NormalVertex gfx::operator/ | ( | const NormalVertex & | v1, | |
| const NormalVertex & | v2 | |||
| ) |
| INLINE EyeVertex gfx::operator/ | ( | const EyeVertex & | v1, | |
| const EyeVertex & | v2 | |||
| ) |
| INLINE WorldVertex gfx::operator/ | ( | const WorldVertex & | v, | |
| fp | f | |||
| ) |
| INLINE WorldVertex gfx::operator/ | ( | const WorldVertex & | v1, | |
| const WorldVertex & | v2 | |||
| ) |
| INLINE LocalVertex gfx::operator/ | ( | const LocalVertex & | v, | |
| fp | f | |||
| ) |
| INLINE LocalVertex gfx::operator/ | ( | const LocalVertex & | v1, | |
| const LocalVertex & | v2 | |||
| ) |
| INLINE Vector3 gfx::operator/ | ( | const Vector3 & | v1, | |
| const Vector3 & | v2 | |||
| ) |
| INLINE Vector2 gfx::operator/ | ( | const Vector2 & | v1, | |
| const Vector2 & | v2 | |||
| ) |
| bool gfx::operator< | ( | const Rect< T > & | a, | |
| const Rect< T > & | b | |||
| ) | [inline] |
| INLINE ostream& gfx::operator<< | ( | ostream & | strm, | |
| const NormalVertex & | v | |||
| ) |
operator<<(VECTOR3)
| INLINE ostream& gfx::operator<< | ( | ostream & | strm, | |
| const EyeVertex & | v | |||
| ) |
operator<<(VECTOR3)
| INLINE ostream& gfx::operator<< | ( | ostream & | strm, | |
| const WorldVertex & | v | |||
| ) |
operator<<(VECTOR3)
| INLINE ostream& gfx::operator<< | ( | ostream & | strm, | |
| const LocalVertex & | v | |||
| ) |
operator<<(VECTOR3)
| INLINE ostream& gfx::operator<< | ( | ostream & | strm, | |
| const Vector3 & | v | |||
| ) |
operator<<(VECTOR3)
| INLINE ostream& gfx::operator<< | ( | ostream & | strm, | |
| const Vector2 & | v | |||
| ) |
operator<<(VERTEX)
| ostream& gfx::operator<< | ( | ostream & | strm, | |
| const Rect< T > & | o | |||
| ) | [inline] |
| ostream & gfx::operator<< | ( | ostream & | strm, | |
| const Settings & | settings | |||
| ) |
Print Settings configuration.
| INLINE ostream& gfx::operator<< | ( | ostream & | strm, | |
| const RGBA | rgba | |||
| ) |
| INLINE ostream& gfx::operator<< | ( | ostream & | strm, | |
| const TexCoord & | texCoord | |||
| ) |
| bool gfx::operator== | ( | const Rect< T > & | a, | |
| const Rect< T > & | b | |||
| ) | [inline] |
| INLINE Degree gfx::Rad2Deg | ( | Radian | rad | ) |
| T gfx::Range | ( | T | val, | |
| T | lo, | |||
| T | hi | |||
| ) | [inline] |
Force a number to be within a range.
Map a number from one range into another.
| static void gfx::SelfCheck | ( | void | ) | [static] |
Ensure assumptions of this code hold on this platform.
| bool gfx::SelfCheckVertexFp | ( | const string & | typeName | ) | [inline] |
Check casting Vertex/Vector and fp[3]. The only place where this cast is done is at GFX::Vertex().
| INLINE fpx gfx::Sin | ( | Degree | deg | ) |
360' sin().
| pair<FP,FP> gfx::SinCos | ( | const Radian | rad | ) | [inline] |
Compute sine and cosine. Example: pair<fp,fp> si_co = SinCos<fp>( rad ); fp& s = si_co.first; fp& c = si_co.second;
| T gfx::SQUARE | ( | T | x | ) | [inline] |
x^2
| uint8 * gfx::tga_load | ( | const uint8 *const | ibuf, | |
| uint | ibufLen, | |||
| uint * | olen, | |||
| uint * | w, | |||
| uint * | h, | |||
| bool * | hasAlpha, | |||
| TargaFilterFuncType | filterFunc | |||
| ) |
Load TGA file.
As written this function only recognizes the following types of Targas: Type 02 - Uncompressed RGB, 24 or 32 bits Type 03 - Uncompressed grayscale, 8 bits Type 10 - RLE-compressed RGB, 24 or 32 bits Type 11 - RLE-compressed grayscale, 8 bits There are several other (uncommon) Targa formats which this function can't currently handle
| INLINE void gfx::TransposeMatrix | ( | Matrix & | dest, | |
| const Matrix & | src | |||
| ) |
Transpose a matrix. Reverses the mapping between two coordinate systems.
Truncate a float at an interval. Eg, Truncate(24,10) returns 20.
| INLINE Degree gfx::TruncateDeg | ( | Degree | deg | ) |
Truncate a degree.
| OUT gfx::Z_TO_DISTANCE | ( | IN | z | ) | [inline] |
const fp gfx::BUTTON_X_SCALE = 1.00 [static] |
const fp gfx::BUTTON_Y_SCALE = 1.65 [static] |
Texture::eMagFilter gfx::DEFAULT_MIPMAP_MAG_FILTER = Texture::eMagFilter_LINEAR [static] |
Texture::eMinFilter gfx::DEFAULT_MIPMAP_MIN_FILTER = Texture::eMinFilter_LINEAR_MIPMAP_LINEAR [static] |
Texture::eMagFilter gfx::DEFAULT_NON_MIPMAP_MAG_FILTER = Texture::eMagFilter_LINEAR [static] |
Texture::eMinFilter gfx::DEFAULT_NON_MIPMAP_MIN_FILTER = Texture::eMinFilter_LINEAR [static] |
| INTERN const fpx gfx::degRadRatio = (1.0 / 360.0) * (gfx::PI2) |
Convert a (360) degree into a radian. 360' = 2 * PI
| const uint gfx::GUIBASE_PUSH_FONT_SOFT_LIMIT = 30 |
| const fp gfx::MIN_OPENGL_VERSION_FLOAT = 1.4 |
| const fpx gfx::PI_90 = 1.57079632679489661926L |
| INTERN const fpx gfx::radDegRatio = (1.0 / gfx::PI2) * 360.0 |
Convert a radian into a (360) degree. 360' = 2 * PI
| fpx const Radian gfx::RADIAN_180 = gfx::PI |
| const Radian gfx::RADIAN_360 = gfx::PI2 |
BlendImageState gfx::sBlendImage [static] |
const RGBA gfx::sRgbaDefault(1.0, 1.0, 1.0, 1.0) [static] |
| const int gfx::Z_FACING = -1 |
Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:26 2007