mod_sim_terrain_tile.hh File Reference

Divides heightmap into tiles, and divides tiles into triangles. More...

#include "eng_graph_maker.hh"

Go to the source code of this file.

Namespaces

namespace  mod_sim

Classes

class  mod_sim::TileFactory
 Makes drawable Tile objects from a section of heightmap. More...
struct  mod_sim::TileFactory::TileArgs
struct  mod_sim::TileFactory::TileGraph
class  mod_sim::Tile
 Drawable Object of a terrain tile composed paired triangles in a rectangle. More...

Defines

#define MOD_SIM_TERRAIN_TILE_HH   1


Detailed Description

Divides heightmap into tiles, and divides tiles into triangles.

Id
LastChangedDate

Author:
Jim E. Brooks http://www.palomino3d.org

Define Documentation

#define MOD_SIM_TERRAIN_TILE_HH   1

Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:16 2007