#include "base.hh"
#include "base_file.hh"
#include "base_random.hh"
#include "gfx.hh"
#include "libnoise.hh"
#include "eng.hh"
#include "eng_task.hh"
#include "mod_base.hh"
#include "mod_sim.hh"
#include "mod_sim_misc.hh"
#include "mod_sim_world.hh"
#include "mod_sim_terrain.hh"
#include "mod_sim_terrain_heightmap.hh"
Namespaces | |
| namespace | mod_sim |
Defines | |
| #define | MOD_SIM_TERRAIN_HEIGHTMAP_CC 1 |
| #define | IF_RANDOM_LAT_LON |
Variables | |
| static const fp | mod_sim::TCB = 0.20 |
| static const RGBA | mod_sim::COLOR_WATER1 = RGBA( 0.00+TCB, 0.10+TCB, 0.45+TCB, 1.00 ) |
| static const RGBA | mod_sim::COLOR_WATER2 = RGBA( 0.05+TCB, 0.20+TCB, 0.55+TCB, 1.00 ) |
| static const RGBA | mod_sim::COLOR_SAND = RGBA( 0.42+TCB, 0.45+TCB, 0.55+TCB, 1.00 ) |
| static const RGBA | mod_sim::COLOR_GRASS = RGBA( 0.10+TCB, 0.39+TCB, 0.05+TCB, 1.00 ) |
| static const RGBA | mod_sim::COLOR_TUNDRA = RGBA( 0.30+TCB, 0.27+TCB, 0.15+TCB, 1.00 ) |
| static const RGBA | mod_sim::COLOR_ROCK = RGBA( 0.33+TCB, 0.37+TCB, 0.40+TCB, 1.00 ) |
| static const RGBA | mod_sim::COLOR_SNOW = RGBA( 1.00+TCB, 1.00+TCB, 1.00+TCB, 1.00 ) |
| static const fp | mod_sim::HEIGHT_WATER = 0.05 |
| static const fp | mod_sim::HEIGHT_SAND = 0.10 |
| static const fp | mod_sim::HEIGHT_GRASS = 0.20 |
| static const fp | mod_sim::HEIGHT_TUNDRA = 0.65 |
| static const fp | mod_sim::HEIGHT_ROCK = 0.90 |
| static const fp | mod_sim::HEIGHT_SNOW = 1.00 |
Refinement of heightmap and textures: ------------------------------------- The heightmap and colormap (textures) are refined to produce a more realistic appearance and to correct visual blemishes.
| #define IF_RANDOM_LAT_LON |
Value:
if ( EX( (lat > 0) \
&& (lon > 0) \
&& (lat < msHeightmapWidthMinus1) \
&& (lon < msHeightmapWidthMinus1) ) )
| #define MOD_SIM_TERRAIN_HEIGHTMAP_CC 1 |
Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:16 2007