mod_sim_terrain.cc File Reference

Terrain model based on heightmaps. More...

#include "base.hh"
#include "gfx.hh"
#include "eng.hh"
#include "mod_base.hh"
#include "mod_sim.hh"
#include "mod_sim_misc.hh"
#include "mod_sim_world.hh"
#include "mod_sim_terrain.hh"
#include "mod_sim_terrain_heightmap.hh"
#include "mod_sim_terrain_tile.hh"

Namespaces

namespace  mod_sim

Defines

#define MOD_SIM_TERRAIN_CC   1


Detailed Description

Terrain model based on heightmaps.

Id
LastChangedDate

Author:
Jim E. Brooks http://www.palomino3d.org
Flow for constructing terrain from heightmap: --------------------------------------------- for each Quadrant in World [at ground-level]: make Heightmap object (includes colormap) for each Tile in Quadrant: for each subdivision in Tile: make paired triangles make drawable Tile Object [composed of paired triangles]

Dynamically-generated terrain: ------------------------------ Terrain model is based on heightmaps dynamically computed using noise functions. Essentially, the simulation flies thru an infinite 3D Noise Space.


Define Documentation

#define MOD_SIM_TERRAIN_CC   1

Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:16 2007