#include "base.hh"
#include "gfx.hh"
#include "eng.hh"
#include "mod_base.hh"
#include "mod_sim.hh"
#include "mod_sim_misc.hh"
#include "mod_sim_world.hh"
#include "mod_sim_terrain.hh"
#include "mod_sim_terrain_heightmap.hh"
#include "mod_sim_terrain_tile.hh"
Namespaces | |
| namespace | mod_sim |
Defines | |
| #define | MOD_SIM_TERRAIN_CC 1 |
Flow for constructing terrain from heightmap: --------------------------------------------- for each Quadrant in World [at ground-level]: make Heightmap object (includes colormap) for each Tile in Quadrant: for each subdivision in Tile: make paired triangles make drawable Tile Object [composed of paired triangles]
Dynamically-generated terrain: ------------------------------ Terrain model is based on heightmaps dynamically computed using noise functions. Essentially, the simulation flies thru an infinite 3D Noise Space.
| #define MOD_SIM_TERRAIN_CC 1 |
Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:16 2007