#include "base.hh"
#include "gfx.hh"
#include "gfx_settings.hh"
#include "eng.hh"
#include "mod_base.hh"
#include "mod_base_partsys.hh"
#include "mod_sim.hh"
#include "mod_sim_cloud.hh"
#include "mod_sim_missile.hh"
Namespaces | |
| namespace | mod_sim |
Defines | |
| #define | MOD_SIM_MISSILE_CC 1 |
Functions | |
| void | mod_sim::FireMissile (SharedPtr< Craft > craftLauncher) |
| static Sprite::Textures | mod_sim::GetSmokeTrailTextures (void) |
| static WorldVertex | mod_sim::ComputeParticlePosition (const WorldVertex &pos) |
| static uint8 | mod_sim::CLAMP_COLOR (int i) |
Variables | |
| static const Milliseconds | mod_sim::MISSILE_LIFETIME = 20 * 1000 |
| static const Milliseconds | mod_sim::MISSILE_PARTICLE_LIFETIME = 6 * 1000 |
| static const RGBA | mod_sim::MISSILE_COLOR (0xff, 0xa0, 0x40, 0xff) |
| static const RGBA | mod_sim::MISSILE_LIGHT_COLOR_AMBIENT_DIFFUSE (0xdf, 0xb0, 0x00, 0x80) |
MissileActor adds itself to Game's container of Actors. When a MissileActor is destroyed or expires, it schedules its C++ destruction by calling Game::ZombifyActor(). MissileActor is pulsed by Game calling Actor::Action().
| #define MOD_SIM_MISSILE_CC 1 |
Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:16 2007