mod_sim_keyboard.cc File Reference

Keyboard. More...

#include "base.hh"
#include "gfx.hh"
#include "eng.hh"
#include "mod_base.hh"
#include "mod_base_craft.hh"
#include "mod_sim.hh"
#include "mod_sim_keyboard.hh"
#include "mod_sim_gui.hh"
#include "mod_sim_craft.hh"
#include "meta_joystick.hh"

Namespaces

namespace  mod_sim

Defines

#define MOD_SIM_KEYBOARD_CC   1

Functions

bool mod_sim::KeyboardCommonHandler (const inp::Keyboard::Event &keyEvent)
static void mod_sim::TranslateLight (uint axis, fp inc)
void mod_sim::KeyboardTranslateEye (uint axis, fp inc)
void mod_sim::KeyboardRotateEye (uint axis, Radian rad)


Detailed Description

Keyboard.

Id
LastChangedDate

Author:
Jim E. Brooks http://www.palomino3d.org
Remarks:
By design, key presses with counterparts to GUI objects don't affect the config file. The idea is that the keyboard causes only temporary changes. Only when the user makes an effort to manipulate the GUI should the configuration be saved.

Define Documentation

#define MOD_SIM_KEYBOARD_CC   1

Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:16 2007