#include "gfx_types_vertex_ops.hh"
Go to the source code of this file.
Namespaces | |
| namespace | gfx |
Classes | |
| struct | gfx::Vector2 |
| 2D vector or point. More... | |
| struct | gfx::Vector3 |
| 3D vector or point. More... | |
| struct | gfx::LocalVertex |
| 3D vertex in local coordinate space. More... | |
| struct | gfx::WorldVertex |
| 3D vertex in world coordinate space. More... | |
| struct | gfx::EyeVertex |
| 3D vertex in eye coordinate space. More... | |
| struct | gfx::NormalVertex |
| 3D vertex in normal space. More... | |
Defines | |
| #define | GFX_TYPES_VERTEX_HH 1 |
| #define | virtual VIRTUAL_METHODS_IN_BASIC_TYPES_IS_TOO_SLOW |
| #define | VECTOR3 Vector3 |
| #define | VECTOR3 LocalVertex |
| #define | VECTOR3 WorldVertex |
| #define | VECTOR3 EyeVertex |
| #define | VECTOR3 NormalVertex |
Typedefs | |
| typedef uint16 | gfx::Vix |
| Vertex index ("vix"). | |
| typedef uint16 | gfx::Nix |
| typedef Array < LocalVertex > | gfx::LocalVertexs |
| typedef Array < WorldVertex > | gfx::WorldVertexs |
| typedef Array < EyeVertex > | gfx::EyeVertexs |
| typedef Array < NormalVertex > | gfx::NormalVertexs |
| typedef Array< Vix > | gfx::Vixs |
Functions | |
| INLINE Vector2 | gfx::operator+ (const Vector2 &v1, const Vector2 &v2) |
| INLINE Vector2 | gfx::operator- (const Vector2 &v1, const Vector2 &v2) |
| INLINE Vector2 | gfx::operator * (const Vector2 &v1, const Vector2 &v2) |
| INLINE Vector2 | gfx::operator/ (const Vector2 &v1, const Vector2 &v2) |
| INLINE Vector2 | gfx::operator+ (const Vector2 &v, fp f) |
| INLINE Vector2 | gfx::operator- (const Vector2 &v, fp f) |
| INLINE Vector2 | gfx::operator * (const Vector2 &v, fp f) |
| INLINE Vector2 | gfx::operator/ (const Vector2 &v, fp f) |
| INLINE ostream & | gfx::operator<< (ostream &strm, const Vector2 &v) |
| INLINE Vector3 | gfx::operator+ (const Vector3 &v1, const Vector3 &v2) |
| INLINE Vector3 | gfx::operator- (const Vector3 &v1, const Vector3 &v2) |
| INLINE Vector3 | gfx::operator * (const Vector3 &v1, const Vector3 &v2) |
| INLINE Vector3 | gfx::operator/ (const Vector3 &v1, const Vector3 &v2) |
| INLINE Vector3 | gfx::operator+ (const Vector3 &v, fp f) |
| INLINE Vector3 | gfx::operator- (const Vector3 &v, fp f) |
| INLINE Vector3 | gfx::operator * (const Vector3 &v, fp f) |
| INLINE Vector3 | gfx::operator/ (const Vector3 &v, fp f) |
| INLINE ostream & | gfx::operator<< (ostream &strm, const Vector3 &v) |
| INLINE LocalVertex | gfx::operator+ (const LocalVertex &v1, const LocalVertex &v2) |
| INLINE LocalVertex | gfx::operator- (const LocalVertex &v1, const LocalVertex &v2) |
| INLINE LocalVertex | gfx::operator * (const LocalVertex &v1, const LocalVertex &v2) |
| INLINE LocalVertex | gfx::operator/ (const LocalVertex &v1, const LocalVertex &v2) |
| INLINE LocalVertex | gfx::operator+ (const LocalVertex &v, fp f) |
| INLINE LocalVertex | gfx::operator- (const LocalVertex &v, fp f) |
| INLINE LocalVertex | gfx::operator * (const LocalVertex &v, fp f) |
| INLINE LocalVertex | gfx::operator/ (const LocalVertex &v, fp f) |
| INLINE ostream & | gfx::operator<< (ostream &strm, const LocalVertex &v) |
| INLINE WorldVertex | gfx::operator+ (const WorldVertex &v1, const WorldVertex &v2) |
| INLINE WorldVertex | gfx::operator- (const WorldVertex &v1, const WorldVertex &v2) |
| INLINE WorldVertex | gfx::operator * (const WorldVertex &v1, const WorldVertex &v2) |
| INLINE WorldVertex | gfx::operator/ (const WorldVertex &v1, const WorldVertex &v2) |
| INLINE WorldVertex | gfx::operator+ (const WorldVertex &v, fp f) |
| INLINE WorldVertex | gfx::operator- (const WorldVertex &v, fp f) |
| INLINE WorldVertex | gfx::operator * (const WorldVertex &v, fp f) |
| INLINE WorldVertex | gfx::operator/ (const WorldVertex &v, fp f) |
| INLINE ostream & | gfx::operator<< (ostream &strm, const WorldVertex &v) |
| INLINE EyeVertex | gfx::operator+ (const EyeVertex &v1, const EyeVertex &v2) |
| INLINE EyeVertex | gfx::operator- (const EyeVertex &v1, const EyeVertex &v2) |
| INLINE EyeVertex | gfx::operator * (const EyeVertex &v1, const EyeVertex &v2) |
| INLINE EyeVertex | gfx::operator/ (const EyeVertex &v1, const EyeVertex &v2) |
| INLINE EyeVertex | gfx::operator+ (const EyeVertex &v, fp f) |
| INLINE EyeVertex | gfx::operator- (const EyeVertex &v, fp f) |
| INLINE EyeVertex | gfx::operator * (const EyeVertex &v, fp f) |
| INLINE EyeVertex | gfx::operator/ (const EyeVertex &v, fp f) |
| INLINE ostream & | gfx::operator<< (ostream &strm, const EyeVertex &v) |
| INLINE NormalVertex | gfx::operator+ (const NormalVertex &v1, const NormalVertex &v2) |
| INLINE NormalVertex | gfx::operator- (const NormalVertex &v1, const NormalVertex &v2) |
| INLINE NormalVertex | gfx::operator * (const NormalVertex &v1, const NormalVertex &v2) |
| INLINE NormalVertex | gfx::operator/ (const NormalVertex &v1, const NormalVertex &v2) |
| INLINE NormalVertex | gfx::operator+ (const NormalVertex &v, fp f) |
| INLINE NormalVertex | gfx::operator- (const NormalVertex &v, fp f) |
| INLINE NormalVertex | gfx::operator * (const NormalVertex &v, fp f) |
| INLINE NormalVertex | gfx::operator/ (const NormalVertex &v, fp f) |
| INLINE ostream & | gfx::operator<< (ostream &strm, const NormalVertex &v) |
Vector/vertex operator() functions.
| #define GFX_TYPES_VERTEX_HH 1 |
| #define VECTOR3 NormalVertex |
| #define VECTOR3 EyeVertex |
| #define VECTOR3 WorldVertex |
| #define VECTOR3 LocalVertex |
| #define VECTOR3 Vector3 |
| #define virtual VIRTUAL_METHODS_IN_BASIC_TYPES_IS_TOO_SLOW |
Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:15 2007