#include "gfx_math_matrix.hh"
Go to the source code of this file.
Namespaces | |
| namespace | gfx |
Defines | |
| #define | GFX_MATH_HH 1 |
| #define | IF_DEG_GT(DEG1, DEG2) (ABS(DEG1) > ABS(DEG2)) |
| #define | IF_DEG_LT(DEG1, DEG2) (ABS(DEG1) < ABS(DEG2)) |
| #define | IF_RAD_GT(RAD1, RAD2) (ABS(RAD1) > ABS(RAD2)) |
| #define | IF_RAD_LT(RAD1, RAD2) (ABS(RAD1) < ABS(RAD2)) |
| #define | DEG2RAD(DEG) ((DEG) * (degRadRatio)) |
| #define | RAD2DEG(RAD) ((RAD) * (radDegRatio)) |
Functions | |
| INLINE bool | gfx::IF_NAN (volatile fp n) |
| gfx::DECLARE_DISTINCT_TYPE (Radian, fpx) DECLARE_DISTINCT_TYPE(Degree | |
| template<typename FP> | |
| pair< FP, FP > | gfx::SinCos (const Radian rad) |
| INLINE Degree | gfx::TruncateDeg (Degree deg) |
| INLINE Radian | gfx::Deg2Rad (Degree deg) |
| INLINE Degree | gfx::Rad2Deg (Radian rad) |
| INLINE fpx | gfx::Sin (Degree deg) |
| INLINE fpx | gfx::Cos (Degree deg) |
| INLINE fp | gfx::Distance (const Vector2 &v) |
| INLINE fp | gfx::Distance (const Vector3 &v) |
| template<typename VECTOR3A, typename VECTOR3B> | |
| fp | gfx::Distance (const VECTOR3A &v1, const VECTOR3B &v2) |
| INLINE fpx | gfx::DistanceSquared (const Vector3 &v1, const Vector3 &v2) |
| template<typename MATRIX1, typename MATRIX2> | |
| fpx | gfx::DistanceSquaredMatrix (const MATRIX1 &m1, const MATRIX2 &m2) |
| INLINE Vector3 | gfx::Normalize (const Vector3 &v) |
| INLINE fp | gfx::NormalizeCoord (uint axis, const Vector3 &v) |
| INLINE Vector3 | gfx::CrossProduct (const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) |
| INLINE fp | gfx::DotProduct2 (const Vector2 &v1, const Vector2 &v2) |
| template<typename VECTOR3A, typename VECTOR3B> | |
| fp | gfx::DotProduct3 (const VECTOR3A &v1, const VECTOR3B &v2) |
| template<typename VECTOR3A, typename VECTOR3B> | |
| fpx | gfx::DotProduct3_fpx (const VECTOR3A &v1, const VECTOR3B &v2) |
| INLINE Radian | gfx::Angle2 (const Vector2 &u, const Vector2 &v) |
| template<typename VECTOR> | |
| Radian | gfx::Angle3 (const VECTOR &u, const VECTOR &v) |
| INLINE Vector3 | gfx::Interpolate (const Vector3 &v1, const Vector3 &v2, const fp fraction) |
| template<typename T> | |
| T | gfx::Midpoint (T x1, T x2) |
| INLINE Vector3 | gfx::Midpoint (const Vector3 &v1, const Vector3 &v2) |
| template<typename T> | |
| T | gfx::SQUARE (T x) |
| template<typename T> | |
| T | gfx::AVG (T x, T y) |
| template<typename T> | |
| T | gfx::Range (T val, T lo, T hi) |
| template<typename T> | |
| T | gfx::IfInRange (T a0, T a1, T b0, T b1) |
| INLINE fp | gfx::Remap (fp value, fp rangeOld, fp rangeNew) |
| INLINE fp | gfx::Truncate (fp val, fp interval) |
Variables | |
| const fpx | gfx::PI = 3.14159265358979323846L |
| const fpx | gfx::PI2 = 6.28318530717958647692L |
| const fpx | gfx::PI_90 = 1.57079632679489661926L |
| fpx const Radian | gfx::RADIAN_180 = gfx::PI |
| const Radian | gfx::RADIAN_360 = gfx::PI2 |
| INTERN const fpx | gfx::degRadRatio = (1.0 / 360.0) * (gfx::PI2) |
| INTERN const fpx | gfx::radDegRatio = (1.0 / gfx::PI2) * 360.0 |
| #define DEG2RAD | ( | DEG | ) | ((DEG) * (degRadRatio)) |
| #define GFX_MATH_HH 1 |
| #define IF_DEG_GT | ( | DEG1, | |||
| DEG2 | ) | (ABS(DEG1) > ABS(DEG2)) |
| #define IF_DEG_LT | ( | DEG1, | |||
| DEG2 | ) | (ABS(DEG1) < ABS(DEG2)) |
| #define IF_RAD_GT | ( | RAD1, | |||
| RAD2 | ) | (ABS(RAD1) > ABS(RAD2)) |
| #define IF_RAD_LT | ( | RAD1, | |||
| RAD2 | ) | (ABS(RAD1) < ABS(RAD2)) |
| #define RAD2DEG | ( | RAD | ) | ((RAD) * (radDegRatio)) |
Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:15 2007