#include "base.hh"
#include "gfx.hh"
#include "gfx_gfxsys.hh"
#include "gfx_font.hh"
#include "gfx_gui.hh"
Namespaces | |
| namespace | gfx |
Defines | |
| #define | GFX_GUI_CC 1 |
| #define | BEGIN_FOR_EACH_SCREEN_EACH_OBJECT |
| #define | END_FOR_EACH_SCREEN_EACH_OBJECT |
| #define | BEGIN_FOR_EACH_OBJECT |
| #define | END_FOR_EACH_OBJECT } |
Variables | |
| static const RGBA | gfx::sRgbaDefault (1.0, 1.0, 1.0, 1.0) |
| #define BEGIN_FOR_EACH_OBJECT |
Value:
CHECK_TYPESIG( &mObjectDlist, TYPESIG_DLIST ); \ DlistIterator<GuiObject> iterObject( mObjectDlist ); \ while ( iterObject ) \ { \ GuiObject* obj = iterObject.Next().PTR();
| #define BEGIN_FOR_EACH_SCREEN_EACH_OBJECT |
Value:
CHECK_TYPESIG(&mScreenDlist,TYPESIG_DLIST); \ DlistIterator<GuiScreen> iterScreen( mScreenDlist ); \ while ( iterScreen ) \ { \ SafePtr<GuiScreen> screen = iterScreen.Next(); \ CHECK_TYPESIG(&screen->mObjectDlist,TYPESIG_DLIST); \ DlistIterator<GuiObject> iterObject( screen->mObjectDlist ); \ while ( iterObject ) \ { \ GuiObject* obj = iterObject.Next().PTR();
| #define END_FOR_EACH_OBJECT } |
| #define END_FOR_EACH_SCREEN_EACH_OBJECT |
Value:
} \
}
| #define GFX_GUI_CC 1 |
Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:15 2007