#include <mod_sim_sound.hh>
Public Member Functions | |
| Sound (void) | |
| ~Sound () | |
| void | Start (void) |
| void | Pulse (const Milliseconds millisecElapsed) |
| void | PlayMissileLaunch (void) |
| void | PlayMissileHit (void) |
Private Attributes | |
| fp | mThrottleVolume |
| volume of jet engine noise | |
| bool | mPlayingStall |
| if playing stall warning beeps | |
| Milliseconds | mTickBreakSoundBarrier |
| bool | mPlayMissileLaunch |
| to initiate playing a sound | |
| bool | mPlayMissileHit |
| to initiate playing a sound | |
This is a member of Game. mod_sim::Sound is built over snd::Sound.
Sound itself initiates playing some sounds (stall warning). Other sounds are initiated elsewhere by calling Sound::Play*().
| mod_sim::Sound::Sound | ( | void | ) |
ctor/dtor.
| mod_sim::Sound::~Sound | ( | ) |
| void mod_sim::Sound::Start | ( | void | ) |
Start sound.
| void mod_sim::Sound::Pulse | ( | const Milliseconds | millisecElapsed | ) |
| void mod_sim::Sound::PlayMissileLaunch | ( | void | ) |
Methods called elsewhere to initiate playing of a sound.
| void mod_sim::Sound::PlayMissileHit | ( | void | ) |
fp mod_sim::Sound::mThrottleVolume [private] |
volume of jet engine noise
bool mod_sim::Sound::mPlayingStall [private] |
if playing stall warning beeps
Milliseconds mod_sim::Sound::mTickBreakSoundBarrier [private] |
bool mod_sim::Sound::mPlayMissileLaunch [private] |
to initiate playing a sound
bool mod_sim::Sound::mPlayMissileHit [private] |
to initiate playing a sound
Palomino 3D Engine documents generated by doxygen 1.5.3 on Fri Nov 23 11:26:31 2007