Functions | |
| const Milliseconds | FX_TICK_FREQ (500) |
| frequency of FX container (destroys zombies) | |
| const Milliseconds | LIFETIME_FOREVER (1000000000000LL) |
| "I am immortal", Duncan McCleod | |
| const Milliseconds | PARTICLE_SYSTEM_TICK_FREQ (20) |
| frequency of particle-system animation | |
| const Meter | DEFAULT_MEDIUM_PARTSYS_GEO_RANGE (1500.0f) |
Variables | |
| const uint | MAX_PARTICLES_ONE_SYSTEM = 32*1024 |
| in one particle-system | |
| const uint | MAX_PARTICLES_ALL_SYSTEMS = 256*1024 |
| in all particle-systems | |
| const NodeSort::Attribs | PARTSYS_NODE_SORT_ATTRIBS (NodeSort::Attribs::TRANSPARENT|NodeSort::Attribs::NO_DEPTH_TEST) |
| const RGBA | DEFAULT_MEDIUM_PARTSYS_COLOR (0xff, 0xff, 0xff, 0xa0) |
| const fp | DEFAULT_MEDIUM_PARTSYS_MIN_WIDTH = 6.0f |
| to simulate 3D scaling of particles | |
| const fp | DEFAULT_MEDIUM_PARTSYS_MAX_WIDTH = 64.0f |
| const int | TEXTURE_UNIT_0 = 0 |
| should be int for GLSL uniforms | |
| const int | TEXTURE_UNIT_SHADOW = 3 |
| const Meter fx::defs::DEFAULT_MEDIUM_PARTSYS_GEO_RANGE | ( | 1500. | 0f | ) |
| const Milliseconds fx::defs::FX_TICK_FREQ | ( | 500 | ) |
frequency of FX container (destroys zombies)
| const Milliseconds fx::defs::LIFETIME_FOREVER | ( | 1000000000000LL | ) |
"I am immortal", Duncan McCleod
| const Milliseconds fx::defs::PARTICLE_SYSTEM_TICK_FREQ | ( | 20 | ) |
frequency of particle-system animation
| const RGBA fx::defs::DEFAULT_MEDIUM_PARTSYS_COLOR(0xff, 0xff, 0xff, 0xa0) |
| const fp fx::defs::DEFAULT_MEDIUM_PARTSYS_MAX_WIDTH = 64.0f |
| const fp fx::defs::DEFAULT_MEDIUM_PARTSYS_MIN_WIDTH = 6.0f |
to simulate 3D scaling of particles
| const uint fx::defs::MAX_PARTICLES_ALL_SYSTEMS = 256*1024 |
in all particle-systems
| const uint fx::defs::MAX_PARTICLES_ONE_SYSTEM = 32*1024 |
in one particle-system
| const NodeSort::Attribs fx::defs::PARTSYS_NODE_SORT_ATTRIBS(NodeSort::Attribs::TRANSPARENT|NodeSort::Attribs::NO_DEPTH_TEST) |
| const int fx::defs::TEXTURE_UNIT_0 = 0 |
should be int for GLSL uniforms
| const int fx::defs::TEXTURE_UNIT_SHADOW = 3 |
Palomino Flight Simulator documents generated by doxygen 1.5.6 on Tue Sep 28 11:37:49 2010