ID of a shader.
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#include <_src_shader_shader_name.hh>
List of all members.
Detailed Description
ID of a shader.
Default shader can be referenced by either Shader("default") or Shader(). Rationale is that Lua scripts could use "default" or omit name.
Constructor & Destructor Documentation
| shader::ShaderName::ShaderName |
( |
void |
|
) |
[inline] |
| shader::ShaderName::ShaderName |
( |
const string & |
name |
) |
[inline] |
Member Function Documentation
| const string& shader::ShaderName::GetString |
( |
void |
|
) |
const [inline] |
| bool shader::ShaderName::IfDefaultShader |
( |
void |
|
) |
const [inline] |
| bool shader::ShaderName::operator== |
( |
const char * |
name |
) |
const [inline] |
Friends And Related Function Documentation
Member Data Documentation
if name is of the default shader (no need to be tested by operator<())
The documentation for this class was generated from the following file: