Transforms the light's position from world to eye space. More...
Transforms the light's position from world to eye space.
Before drawing every View, this callback is invoked to transform the light position from world space to eye space. Transformation must be done using the root-level modelview matrix (obtained from the current View object being rendered).
Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:12