| BaseLight(void) | shader::BaseLight | [inline, protected] |
| GetLightBrightness(void)=0 | shader::BaseLight | [pure virtual] |
| GetLightPosition(const uint lightNum)=0 | shader::BaseLight | [pure virtual] |
| SetFogColor(const RGBA fogColor)=0 | shader::BaseLight | [pure virtual] |
| SetFogDensity(const fpx fogDensity, const osg::Fog::Mode fogMode)=0 | shader::BaseLight | [pure virtual] |
| SetFogMin(const fp fogMin)=0 | shader::BaseLight | [pure virtual] |
| SetLightBaseAmbient(const RGBA color)=0 | shader::BaseLight | [pure virtual] |
| SetLightBrightness(const fp brightness, const shader::defs::eBrightness setting)=0 | shader::BaseLight | [pure virtual] |
| SetLightColor(const uint lightNum, const RGBA color)=0 | shader::BaseLight | [pure virtual] |
| SetLightPosition(const uint lightNum, const WorldVertex &pos)=0 | shader::BaseLight | [pure virtual] |
| SetLightType(const uint lightNum, const shader::defs::eLightType type)=0 | shader::BaseLight | [pure virtual] |
| ~BaseLight() | shader::BaseLight | [inline, protected, virtual] |
Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:12