This is the complete list of members for
object::Object, including all inherited members.
| COLLISION enum value | object::Object | |
| COLLISION_FATAL enum value | object::Object | |
| COLLISION_NONE enum value | object::Object | |
| ComputeRadius(void) | object::Object | [private] |
| Draw(void) | object::Object | [virtual] |
| eCollision enum name | object::Object | |
| eMatrixChange enum name | object::Object | |
| GetGraph(void) | object::Object | [inline] |
| GetMatrix(void) | object::Object | [inline, virtual] |
| GetName(void) | object::Object | [inline, virtual] |
| GetNodeSort(void) | object::Object | [inline, virtual] |
| GetObjectCount(void) | object::Object | [inline] |
| GetPosition(void) | object::Object | [virtual] |
| GetQuaternion(void) | object::Object | [virtual] |
| GetRadius(void) | object::Object | [inline, virtual] |
| GetRootNode(void) | object::Object | [inline] |
| IfCollidable(void) | object::Object | [inline] |
| IfCollision(void) | object::Object | [inline] |
| IfCollisionFatal(void) | object::Object | [inline] |
| IfDisabled(void) | object::Object | [inline] |
| IfDummy(void) | object::Object | [inline] |
| IfDyna(void) | object::Object | [inline, virtual] |
| IfReproducible(void) | object::Object | [inline, virtual] |
| IfZombie(void) | object::Object | [inline] |
| MakeDummyObject(void) | object::Object | |
| mBits | object::Object | [protected] |
| mGraph | object::Object | [protected] |
| mRadius | object::Object | [protected] |
| msDefaultNodeSort | object::Object | [private] |
| msObjectCount | object::Object | [private] |
| mTransformNode | object::Object | [private] |
| Object(shptr< Graph > graph, const WorldVertex &pos) | object::Object | |
| PLACEMENT enum value | object::Object | |
| Reset(void) | object::Object | [inline, virtual] |
| Rotate(uint axis, Radian rad) | object::Object | [virtual] |
| ROTATION enum value | object::Object | |
| Scale(const Vector3 &v) | object::Object | |
| Scale(const fp scale) | object::Object | |
| SetCollidable(const bool collidable) | object::Object | |
| SetCollision(const eCollision collision) | object::Object | [virtual] |
| SetMatrix(const Matrix &matrix, Object::eMatrixChange change=PLACEMENT) | object::Object | [virtual] |
| SetPosition(const WorldVertex &position) | object::Object | [virtual] |
| SetQuaternion(const Quaternion &quat) | object::Object | [virtual] |
| Translate(uint axis, fp inc) | object::Object | [virtual] |
| Translate(const Vector3 &v) | object::Object | [virtual] |
| TRANSLATION enum value | object::Object | |
| Zombify(void) | object::Object | |
| ~Object() | object::Object | [virtual] |