3D Object events.
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#include <_src_object_events.hh>
List of all members.
Detailed Description
3D Object events.
CRITICAL: All modules holding a reference to an Object should listen for the DestroyObject event and release their reference. Else zombie objects will accumulate and waste memory (esp. from 3D files).
Member Function Documentation
| object::Events::DEFINE_GetInstance |
( |
Events |
|
) |
[inline] |
Member Data Documentation
The documentation for this class was generated from the following file: