object::Aircraft Member List

This is the complete list of members for object::Aircraft, including all inherited members.
Aircraft(shptr< Graph > graph, const WorldVertex &pos, const AircraftSpecs &specs)object::Aircraft [protected]
AnimateStall(void)object::Aircraft [protected, virtual]
COLLIDABLE enum valueobject::Dyna
Colliders typedefobject::Dyna
COLLISION enum valueobject::Object
COLLISION_FATAL enum valueobject::Object
COLLISION_NONE enum valueobject::Object
Craft(shptr< Graph > graph, const WorldVertex &pos)object::Craft
DetectCollision(void)object::Dyna [protected, virtual]
Draw(void)object::Object [virtual]
Dyna(shptr< Graph > graph, const WorldVertex &pos, const bool collidable=true)object::Dyna
eAileron enum nameobject::Aircraft [protected]
eCollision enum nameobject::Object
eMatrixChange enum nameobject::Object
EnableBrakes(const bool enable)object::Aircraft [virtual]
EnableCoordinatedTurn(const bool enable)object::Aircraft
eRudder enum nameobject::Aircraft [protected]
eState enum nameobject::Aircraft
eState_FLYING enum valueobject::Aircraft
eState_LANDING enum valueobject::Aircraft
eState_PARKED enum valueobject::Aircraft
eState_TAKEOFF enum valueobject::Aircraft
GetGraph(void)object::Object [inline]
GetHeight(void)object::Aircraft [virtual]
GetMatrix(void)object::Object [inline, virtual]
GetName(void)object::Aircraft [inline, virtual]
GetNodeSort(void)object::Aircraft [virtual]
GetObjectCount(void)object::Object [inline]
GetPhysics(void)object::Aircraft [inline, virtual]
GetPosition(void)object::Object [virtual]
GetQuaternion(void)object::Object [virtual]
GetRadius(void)object::Object [inline, virtual]
GetRootNode(void)object::Object [inline]
GetSpecs(void)=0object::Aircraft [pure virtual]
GetState(void)object::Aircraft [virtual]
GetThrottle(void)object::Aircraft [inline, virtual]
GetTranslationStep(void)object::Dyna [virtual]
HandleCollisions(const Dyna::Colliders &colliders)object::Aircraft [protected, virtual]
IfAirBrakes(void)object::Aircraft [virtual]
IfBrakes(void)object::Aircraft [virtual]
IfCanSetLandingGear(const bool down)object::Aircraft
IfCollidable(void)object::Object [inline]
IfCollision(void)object::Object [inline]
IfCollisionFatal(void)object::Object [inline]
IfCollisionRunway(void)object::Aircraft [virtual]
IfCoordinatedTurnEnabled(void) const object::Aircraft
IfCoordinatedTurnExecuting(void) const object::Aircraft
IfDisabled(void)object::Object [inline]
IfDummy(void)object::Object [inline]
IfDyna(void)object::Dyna [inline, virtual]
IfFlying(void)object::Aircraft
IfHasGuns(void)object::Aircraft [inline, virtual]
IfHasPropeller(void)=0object::Aircraft [pure virtual]
IfLandingGear(void)object::Aircraft [virtual]
IfReproducible(void)object::Dyna [inline, virtual]
IfWheelBrakes(void)object::Aircraft [virtual]
IfZombie(void)object::Object [inline]
LEFT_AILERON enum valueobject::Aircraft [protected]
LEFT_RUDDER enum valueobject::Aircraft [protected]
LoadModel(const AircraftSpecs &specs, const bool loadCopy)object::Aircraft
MakeDummyObject(void)object::Object
mBitsobject::Object [protected]
mCoordinatedTurnEnabledobject::Aircraft [private]
mCoordinatedTurnExecutingobject::Aircraft [private]
mGraphobject::Object [protected]
mLandingGearDownobject::Aircraft [protected]
MODEL_AXIS_PITCH enum valueobject::Aircraft
MODEL_AXIS_ROLL enum valueobject::Aircraft
MODEL_AXIS_YAW enum valueobject::Aircraft
mOnRunwayobject::Aircraft [private]
MoreCrashDetermination(void)object::Aircraft [private]
mPhysicsobject::Aircraft
mRadiusobject::Object [protected]
mSavedMatrixobject::Aircraft [private]
mShadowCasterobject::Aircraft [protected]
mStateobject::Aircraft [private]
mStateUpdateTimeobject::Aircraft [private]
mThrottleobject::Aircraft [private]
mTranslationBeginobject::Dyna [protected]
mTranslationEndobject::Dyna [protected]
NON_COLLIDABLE enum valueobject::Dyna
Object(shptr< Graph > graph, const WorldVertex &pos)object::Object
Parent typedefobject::Aircraft [private]
PhysicalRotate(uint axis, fp controlFraction, Milliseconds controlFreq)object::Aircraft [virtual]
PLACEMENT enum valueobject::Object
PlayEngineSound(const fp volume)object::Aircraft [virtual]
Reset(void)object::Aircraft [virtual]
RIGHT_AILERON enum valueobject::Aircraft [protected]
RIGHT_RUDDER enum valueobject::Aircraft [protected]
Rotate(uint axis, Radian rad)object::Aircraft [virtual]
RotateAileron(Subgraph &subgraph, const fp controlFraction, const eAileron aileron)object::Aircraft [protected]
RotateAileron(Subgraph &subgraph, const fp controlFraction, const eAileron aileron, const Vector3 &aileronOffset)object::Aircraft [protected]
RotateControlSurfaces(const uint axis, const fp frac)object::Aircraft [inline, virtual]
RotateElevator(Subgraph &subgraph, const fp controlFraction)object::Aircraft [protected]
RotateRudder(Subgraph &subgraph, const fp controlFraction, const eRudder=SINGLE_RUDDER)object::Aircraft [protected]
ROTATION enum valueobject::Object
Scale(const Vector3 &v)object::Object
Scale(const fp scale)object::Object
SetCollidable(const bool collidable)object::Object
SetCollision(const Object::eCollision collision)object::Aircraft [virtual]
SetLandingGear(const bool down)object::Aircraft [virtual]
SetMatrix(const Matrix &matrix, Dyna::eMatrixChange change)object::Aircraft [virtual]
SetPosition(const WorldVertex &position)object::Aircraft [virtual]
SetQuaternion(const Quaternion &quat)object::Object [virtual]
SetShadowCaster(const bool enable=true)object::Aircraft [virtual]
SetState(const eState state)object::Aircraft [virtual]
SetThrottle(const fp throttle)object::Aircraft [virtual]
shptr0< Aircraft > classobject::Aircraft [friend]
shptr< Aircraft > classobject::Aircraft [friend]
SINGLE_RUDDER enum valueobject::Aircraft [protected]
StopEngineSound(void)object::Aircraft [virtual]
SwingBayDoors(const float fraction)object::Aircraft [inline, virtual]
SwingWings(const float fraction)object::Aircraft [inline, virtual]
Tick(const Milliseconds millisecElapsed)object::Aircraft [protected, virtual]
Translate(uint axis, fp inc)object::Aircraft [virtual]
Translate(const Vector3 &v)object::Aircraft [virtual]
TRANSLATION enum valueobject::Object
UpdateState(const Milliseconds millisecElapsed)object::Aircraft [private]
Zombify(void)object::Object
~Aircraft()object::Aircraft [virtual]
~Craft()object::Craft [virtual]
~Dyna()object::Dyna [virtual]
~Object()object::Object [virtual]
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Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:12