#include <_src_graph_base_scene_graph.hh>

Public Member Functions | |
| BaseSceneGraph (RefPtr< GroupNode > rootNode=new GroupNode) | |
| virtual | ~BaseSceneGraph () |
| virtual RefPtr< GroupNode > | GetRootNode (void) |
| virtual void | AttachNode (RefPtr< Node > node, const NodeSort &nodeSort) |
| void | AttachBranchNode (RefPtr< GroupNode > branchNode) |
| virtual void | AttachObject (shptr< Object > object, const NodeSort &nodeSort) |
| virtual void | DetachNode (RefPtr< Node > node) |
| void | DetachBranchNode (RefPtr< GroupNode > branchNode) |
| virtual void | DetachObject (shptr< Object > object) |
| virtual bool | IfNodeAttached (Node &node) |
| virtual bool | IfObjectAttached (shptr< Object > object) |
| virtual void | Flush (void) |
Protected Member Functions | |
| void | SetRootNode (RefPtr< GroupNode > rootNode) |
| void | SetDefaultState (RefPtr< Node > node) |
| void | AttachNode (RefPtr< Node > node, RefPtr< GroupNode > parent) |
| void | Optimize (RefPtr< Node > node, const NodeSort &nodeSort) |
Private Member Functions | |
| void | ArrangeNodes (void) |
Private Attributes | |
| CLASS_DESTROY_OBJECT_LISTENER(BaseSceneGraph, mBaseSceneGraph) private typedef set< shptr< Object > > | Objects |
| CLASS_VAR NodeSort | msBranchNodeSort |
| default branch has default NodeSort | |
| RefPtr< GroupNode > | mBaseRootNode |
| the absolute root node | |
| RefPtr< GroupNode > | mBranchNode |
| group node with default state | |
| NodeSortMap | mNodeSortMap |
| sorts nodes with shared state | |
| Objects | mObjects |
| AttachObject() implies hold ref to Object. | |
See scene_graph.hh.
Functionality of this base class:
| graph::BaseSceneGraph::~BaseSceneGraph | ( | ) | [virtual] |
| virtual RefPtr<GroupNode> graph::BaseSceneGraph::GetRootNode | ( | void | ) | [inline, virtual] |
Reimplemented in graph::ShadowSceneGraph.
| virtual void graph::BaseSceneGraph::AttachNode | ( | RefPtr< Node > | node, | |
| const NodeSort & | nodeSort | |||
| ) | [virtual] |
Reimplemented in graph::ShadowSceneGraph.
| void graph::BaseSceneGraph::AttachBranchNode | ( | RefPtr< GroupNode > | branchNode | ) |
| virtual void graph::BaseSceneGraph::AttachObject | ( | shptr< Object > | object, | |
| const NodeSort & | nodeSort | |||
| ) | [virtual] |
| virtual void graph::BaseSceneGraph::DetachNode | ( | RefPtr< Node > | node | ) | [virtual] |
Reimplemented in graph::SceneGraph, and graph::ShadowSceneGraph.
| void graph::BaseSceneGraph::DetachBranchNode | ( | RefPtr< GroupNode > | branchNode | ) |
| virtual void graph::BaseSceneGraph::DetachObject | ( | shptr< Object > | object | ) | [virtual] |
| bool graph::BaseSceneGraph::IfNodeAttached | ( | Node & | node | ) | [virtual] |
| virtual bool graph::BaseSceneGraph::IfObjectAttached | ( | shptr< Object > | object | ) | [virtual] |
| void graph::BaseSceneGraph::Flush | ( | void | ) | [virtual] |
Flush scene-graph (for reloading).
Reimplemented in graph::SceneGraph.
| void graph::BaseSceneGraph::SetRootNode | ( | RefPtr< GroupNode > | rootNode | ) | [protected] |
| void graph::BaseSceneGraph::SetDefaultState | ( | RefPtr< Node > | node | ) | [protected] |
| void graph::BaseSceneGraph::AttachNode | ( | RefPtr< Node > | node, | |
| RefPtr< GroupNode > | parent | |||
| ) | [protected] |
| void graph::BaseSceneGraph::ArrangeNodes | ( | void | ) | [private] |
(private) Arrange nodes. Also resets default state of root node.
Reimplemented in graph::SceneGraph.
CLASS_DESTROY_OBJECT_LISTENER ( BaseSceneGraph, mBaseSceneGraph ) private typedef set<shptr<Object> > graph::BaseSceneGraph::Objects [private] |
default branch has default NodeSort
RefPtr<GroupNode> graph::BaseSceneGraph::mBaseRootNode [private] |
the absolute root node
RefPtr<GroupNode> graph::BaseSceneGraph::mBranchNode [private] |
group node with default state
NodeSortMap graph::BaseSceneGraph::mNodeSortMap [private] |
sorts nodes with shared state
Objects graph::BaseSceneGraph::mObjects [private] |
AttachObject() implies hold ref to Object.
Palomino Flight Simulator documents generated by doxygen 1.5.6 on Tue Sep 28 11:37:49 2010