Replay animation of a Aircraft.
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#include <_src_control_replay.hh>
List of all members.
Detailed Description
Replay animation of a Aircraft.
Implementation (see module.txt): Replay is an interface class composed of player and recorder objects.
Constructor & Destructor Documentation
| control::Replay::~Replay |
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Member Function Documentation
| bool control::Replay::IfPlaying |
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void |
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) |
const |
- Returns:
- True if replay is executing.
| bool control::Replay::Load |
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const string & |
filename |
) |
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Load replay data from a file. THROWS EXCEPTION.
| bool control::Replay::Play |
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void |
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| bool control::Replay::Record |
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void |
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Start recording replay data.
| bool control::Replay::Save |
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const string & |
filename |
) |
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Save replay data to a file. THROWS EXCEPTION.
| void control::Replay::Stop |
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void |
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Stop playing or recording.
Member Data Documentation
The documentation for this class was generated from the following files: