Macros/functions to assist and simplify writing glue code between C++ and Lua. More...
#include "base/module.hh"#include "math/module.hh"#include "math/matrix_defs.hh"#include "world/defs.hh"#include "lua_bind/module.hh"#include "lua_bind/bind.hh"Namespaces | |
| namespace | lua |
Lua main namespace. | |
| namespace | lua::bind |
Interface (bindings) between C++ and Lua scripts (include "lua_bind/bind.hh"). | |
Defines | |
| #define | LUABIND_MACROS_PROGRAM_CC 1 |
Functions | |
| RGBA | lua::bind::POP_RGBA (lua_State *L) |
| Rect< int > | lua::bind::POP_TABLE_INTO_RECT (lua_State *L) |
| void | lua::bind::POP_TABLE_INTO_MATRIX (lua_State *L, Matrix &matrix) |
| void | lua::bind::PUSH_TABLE_FROM_MATRIX (lua_State *L, const Matrix &matrix) |
Macros/functions to assist and simplify writing glue code between C++ and Lua.
| #define LUABIND_MACROS_PROGRAM_CC 1 |
Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:10