Namespaces | Defines | Functions

_src_lua_bind_bind_replay.cc File Reference

Interface of C functions for Lua scripts. More...

#include "base/module.hh"
#include "base/stream.hh"
#include "object/module.hh"
#include "object/aircraft.hh"
#include "control/module.hh"
#include "control/replay.hh"
#include "lua_bind/module.hh"
#include "lua_bind/bind.hh"

Namespaces

namespace  lua
 

Lua main namespace.


namespace  lua::bind
 

Interface (bindings) between C++ and Lua scripts (include "lua_bind/bind.hh").


Defines

#define BIND_CLASS_NAME   "Replay"
#define BIND_METATABLE_NAME   LUABIND_METATABLE_STRING(BIND_CLASS_NAME)

Functions

INTERN int lua::bind::Replay_Destroy (lua_State *L)
INTERN int lua::bind::Replay_IfPlaying (lua_State *L)
INTERN int lua::bind::Replay_Load (lua_State *L)
INTERN int lua::bind::Replay_New (lua_State *L)
INTERN int lua::bind::Replay_Play (lua_State *L)
INTERN int lua::bind::Replay_Record (lua_State *L)
INTERN int lua::bind::Replay_Save (lua_State *L)
INTERN int lua::bind::Replay_Stop (lua_State *L)

Detailed Description

Interface of C functions for Lua scripts.

LastChangedDate:
2011-03-15 14:18:37 -0400 (Tue, 15 Mar 2011)
Author:
Jim E. Brooks http://www.palomino3d.org
Remarks:
module.txt documents how to export new C++ classes to Lua.

---------------------------- -- THIS IS AUTO-GENERATED -- ----------------------------


Define Documentation

#define BIND_CLASS_NAME   "Replay"
#define BIND_METATABLE_NAME   LUABIND_METATABLE_STRING(BIND_CLASS_NAME)
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Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:10