Interface of C functions for Lua scripts. More...
#include "base/module.hh"#include "base/stream.hh"#include "object/module.hh"#include "object/aircraft.hh"#include "control/module.hh"#include "control/replay.hh"#include "lua_bind/module.hh"#include "lua_bind/bind.hh"Namespaces | |
| namespace | lua |
Lua main namespace. | |
| namespace | lua::bind |
Interface (bindings) between C++ and Lua scripts (include "lua_bind/bind.hh"). | |
Defines | |
| #define | BIND_CLASS_NAME "Replay" |
| #define | BIND_METATABLE_NAME LUABIND_METATABLE_STRING(BIND_CLASS_NAME) |
Functions | |
| INTERN int | lua::bind::Replay_Destroy (lua_State *L) |
| INTERN int | lua::bind::Replay_IfPlaying (lua_State *L) |
| INTERN int | lua::bind::Replay_Load (lua_State *L) |
| INTERN int | lua::bind::Replay_New (lua_State *L) |
| INTERN int | lua::bind::Replay_Play (lua_State *L) |
| INTERN int | lua::bind::Replay_Record (lua_State *L) |
| INTERN int | lua::bind::Replay_Save (lua_State *L) |
| INTERN int | lua::bind::Replay_Stop (lua_State *L) |
Interface of C functions for Lua scripts.
---------------------------- -- THIS IS AUTO-GENERATED -- ----------------------------
| #define BIND_CLASS_NAME "Replay" |
| #define BIND_METATABLE_NAME LUABIND_METATABLE_STRING(BIND_CLASS_NAME) |
Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:10