Namespaces | Defines | Functions

_src_graph_scene_graph.cc File Reference

SceneGraph class. More...

#include "base/module.hh"
#include "base/conf.hh"
#include "base/stream.hh"
#include "gfx/module.hh"
#include "gfx/rgba.hh"
#include "gfx/osg.hh"
#include "gfx/osg_funcs.hh"
#include "object/module.hh"
#include "shader/module.hh"
#include "shader/shader_factory.hh"
#include "graph/module.hh"
#include "graph/osg.hh"
#include "graph/conf.hh"
#include "graph/base_scene_graph.hh"
#include "graph/scene_graph.hh"
#include "graph/shadow_scene_graph.hh"
#include "graph/model_cache.hh"

Namespaces

namespace  graph
 

graph module.


Defines

#define GRAPH_SCENE_GRAPH_CC   1

Functions

INLINE bool graph::IF_SHADOWS_ENABLED (void)
 False if shadows are entirely disabled.
INLINE bool graph::IF_SHADOW_NODE_SORT (const NodeSort &nodeSort)

Detailed Description

SceneGraph class.

LastChangedDate:
2011-04-23 21:07:07 -0400 (Sat, 23 Apr 2011)
Author:
Jim E. Brooks http://www.palomino3d.org
Remarks:
- Shadows are disabled per-node by SceneGraph::AttachNode(), or entirely disabled by if SceneGraph internally substitutes a BaseSceneGraph object for a ShadowSceneGraph object.
  • IMPORTANT: ShadowSceneGraph must not be attached at all if shadows are disabled (because of an obsolete OpenGL implementation), else OSG 2.9 will fail to render anything (white window).

Define Documentation

#define GRAPH_SCENE_GRAPH_CC   1
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