Base class for projectiles (missiles, bullets, etc). More...
#include "base/module.hh"#include "base/timer.hh"#include "math/module.hh"#include "math/funcs_vector.hh"#include "math/matrix.hh"#include "graph/module.hh"#include "graph/scene_graph.hh"#include "object/module.hh"#include "object/dyna.hh"#include "collision/module.hh"#include "collision/events.hh"#include "world/module.hh"#include "physics/module.hh"#include "game/module.hh"#include "game/projectile.hh"#include "game/defs.hh"Namespaces | |
| namespace | game |
game logic (mix of C++ and Lua) | |
Defines | |
| #define | GAME_PROJECTILE_CC 1 |
Base class for projectiles (missiles, bullets, etc).
| #define GAME_PROJECTILE_CC 1 |
Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:10