Missiles. More...
#include "base/module.hh"#include "math/module.hh"#include "math/funcs_trig.hh"#include "math/funcs_vector.hh"#include "math/funcs_transform.hh"#include "math/matrix.hh"#include "math/matrix_funcs.hh"#include "graph/module.hh"#include "graph/model_cache.hh"#include "object/module.hh"#include "object/dyna.hh"#include "world/module.hh"#include "physics/module.hh"#include "control/module.hh"#include "control/defs_axis.hh"#include "fx/module.hh"#include "fx/fx.hh"#include "sound/module.hh"#include "game/module.hh"#include "game/missile.hh"#include "game/defs.hh"Missiles.
| #define COMPUTE_ANGLE_MISSILE_AND_TARGET | ( | ) |
| #define COMPUTE_TRANSPOSE_TARGET_POS | ( | ) | TranslateRotate<Vector3,WorldVertex,Matrix>( targetPos, transposeMatrix ); |
| #define GAME_MISSILE_CC 1 |
| #define MISSILE_TRANSPOSE_MATRIX | ( | ) | MatrixTranspose( transposeMatrix, matrix ); |
Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:10