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_src_fx_partsys_small.cc File Reference

Small particles and particle-system. More...

#include "base/module.hh"
#include "gfx/module.hh"
#include "gfx/osg.hh"
#include "gfx/osg_funcs.hh"
#include "object/module.hh"
#include "graph/module.hh"
#include "graph/scene_graph.hh"
#include "world/module.hh"
#include "fx/module.hh"
#include "fx/partsys_small.hh"

Namespaces

namespace  fx
 

Special-effects.


Defines

#define FX_PARTSYS_SMALL_CC   1

Variables

INTERN const uint fx::SMALL_PARTICLES_LIMIT = 5000
INTERN const uint fx::SMALL_PARTICLES_RESERVE = 5000
INTERN const NodeSort fx::SMALL_PARTSYS_NODE_SORT = NodeSort( fx::defs::PARTSYS_NODE_SORT_ATTRIBS )

Detailed Description

Small particles and particle-system.

LastChangedDate:
2011-02-04 21:32:44 -0500 (Fri, 04 Feb 2011)
Author:
Jim E. Brooks http://www.palomino3d.org
Remarks:
This implementation was kept simple. For now, decided to omit implementing a particle updating mechanism and per-particle attributes.

TODO: SmallParticleSystem should do spatial partitioning. Currently it puts all particles in one geode so all share one huge bounding-box.


Define Documentation

#define FX_PARTSYS_SMALL_CC   1
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