Medium particle-system. More...
#include "base/timer.hh"#include "gfx/module.hh"#include "gfx/rgba.hh"#include "fx/partsys.hh"Go to the source code of this file.
Classes | |
| struct | fx::MediumParticle |
| Opaque struct that defines a medium particle. More... | |
| class | fx::MediumParticleSystem |
| Particle-system based on OpenGL point-sprites. More... | |
| struct | fx::MediumParticleSystem::Args |
| Args for MediumParticleSystem ctor. More... | |
Namespaces | |
| namespace | fx |
Special-effects. | |
| namespace | fx::defs |
Functions | |
| const Meter | fx::defs::DEFAULT_MEDIUM_PARTSYS_GEO_RANGE (1500.0f) |
Variables | |
| const RGBA | fx::defs::DEFAULT_MEDIUM_PARTSYS_COLOR (0xff, 0xff, 0xff, 0xa0) |
| const fp | fx::defs::DEFAULT_MEDIUM_PARTSYS_MIN_WIDTH = 6.0f |
| to simulate 3D scaling of particles | |
| const fp | fx::defs::DEFAULT_MEDIUM_PARTSYS_MAX_WIDTH = 64.0f |
Medium particle-system.
Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:10