Explosion particle-system (private implementation of FX class). More...
#include "base/module.hh"#include "base/random.hh"#include "math/module.hh"#include "math/funcs_trig.hh"#include "math/matrix.hh"#include "math/matrix_funcs.hh"#include "graph/module.hh"#include "object/module.hh"#include "fx/module.hh"#include "fx/defs.hh"#include "fx/texture.hh"#include "fx/partsys_explosion.hh"Namespaces | |
| namespace | fx |
Special-effects. | |
Defines | |
| #define | FX_PARTSYS_EXPLOSION_CC 1 |
Functions | |
| INTERN const Milliseconds | fx::EXPLOSION_PARTICLE_LIFETIME (8 *1000) |
| INTERN const uint | fx::EXPLOSION_PARTICLES_PER_SECOND (40) |
Variables | |
| INTERN const uint | fx::EXPLOSION_PARTICLE_LIMIT = 100 |
| INTERN const int | fx::EXPLOSION_SUB_TICK_MASK = 1 |
| INTERN const fp | fx::EXPLOSION_PARTICLE_SPIN_DEG = 12.0f |
| INTERN const fp | fx::EXPLOSION_PARTICLE_SPIN_DEG_HALF = 0.5f * EXPLOSION_PARTICLE_SPIN_DEG |
Explosion particle-system (private implementation of FX class).
| #define FX_PARTSYS_EXPLOSION_CC 1 |
Palomino Flight Simulator documents generated by doxygen 1.7.1 on Tue May 15 2012 22:40:10